[FT] Jump limits
From: "Laserlight" <laserlight@q...>
Date: Sun, 19 Dec 1999 21:42:43 -0500
Subject: [FT] Jump limits
Continuing the quest for a Standardized FT Campaign System (for which
I propose the name "Full Metal Admiral", by the way, although "Fleet
Thrust" is a contender as well).
Making the following assumptions:
1) I have my stellar mass data correct;
2) the jump limit is 22 light minutes for a G0 star (per
Weber--Alderson drive gives you a jump distance much farther out);
3) jump limit is based on gravity and thus varies by the square root
of the mass--that is, I'm using 22 * (sqrt starmass / sqrt G0mass )
to find the distance;
4) we are using Schoon's "1 hex = 1/3 AU" scale;
then we come up with the following distances, in hexes, from the star
to the jump limit (if you want to place your star in the center of a
hex, remember to include the half-hex from the star to the border of
the center hex).
9.8 F0
9.5 F2
9.1 F5
8.4 F8
7.9 G0
7.7 G2
7.4 G5
7.1 G8
6.9 K0
6.8 K1
6.7 K2
6.5 K3
6.4 K4
6.3 K5
6.0 K7
5.5 M0
5.2 M1
4.9 M2
4.6 M3
4.2 M4
3.9 M5
3.5 M6
3.1 M7
2.7 M8
2.4 M9
I start with F0 because most of the local stars are there or below.
Alarish and OU probably contend for the title "occupant of the star
system with the smallest, puniest star"--I suspect I'm ahead as
Alarish itself orbits a brown dwarf companion to an M3, and Huy
Braseal is even feebler as a dwarf M4--so I went all the way through
the M's.