Re: [ft] simple campaign system
From: "Laserlight" <laserlight@q...>
Date: Wed, 15 Dec 1999 23:43:26 -0500
Subject: Re: [ft] simple campaign system
>Ships can also be repaired at any construction facility. The cost is
10%
>per damage row of the ship's base cost. Destroyed ships cannot be
repaired
>(obviously).
How about:
1st row totals 10% of ship original cost, 2nd row 20%, 3rd row 30%,
4th row 40%. You can, if you like, divide that again by hull boxes,
so a ship with 5 hull in the first row would cost 2% to repair if it
lost 1 box. A ship which has lost all its hull isn't necessarily
vaporized, just not worth repairing.
Maintenance:
Cost is .5% per month for the first 5 years, 1% per month for ships
age 6 to 15, 1.5% from 16 to 25, and so forth. You'd have incentive
to scrap your ships around 25-30 years old.
There's no point bothering with this in a short campaign where you
assume everything is build the day before the campaign begins. I
think you should (to be realistic) start the campaign with 20 years'
worth of ships and perhaps a bit lower monthly income.