RE: [ft] simple campaign system
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 15 Dec 1999 10:10:43 +1100
Subject: RE: [ft] simple campaign system
More answers:
1. You can start connected, but then you miss a multiplayer
landgrab
for any resources on the neutral map.
2. Standard freighters from FTFB to start with. You can design
your
own, but how many variations of a box with engines can you make?
3. sounds good.
Each fleet rolls d6 & adds the thrust of ships. Attacking ships which
have
a higher total, catch any retreating ships with a lower total. Either
player can downgrade their ships thrust *before* they roll in order to
keep
the fleet together.
If caught, play a stern chase battle with defenders moving on at speed
12 &
the attackers arriving d3 turns later.
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
> -----Original Message-----
> From: Roger Books [SMTP:books@mail.state.fl.us]
> Sent: Wednesday, December 15, 1999 1:32 AM
>
> Why not just have the 3 players start connected?
>
> Starting with only FTFB ships is a great idea.
>
> May make new designs for freighters?
>
> I think I'd do an apposed die roll, d6 + lowest thrust. Either could
> choose
> to abandon slow ships.