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RE: [ft] simple campaign system

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 15 Dec 1999 10:10:43 +1100
Subject: RE: [ft] simple campaign system

More answers:
1.	You can start connected, but then you miss a multiplayer
landgrab
for any resources on the neutral map.
2.	Standard freighters from FTFB to start with.  You can design
your
own, but how many variations of a box with engines can you make?

3.	sounds good.
Each fleet rolls d6 & adds the thrust of ships.  Attacking ships which
have
a higher total, catch any retreating ships with a lower total.	Either
player can downgrade their ships thrust *before* they roll in order to
keep
the fleet together.
If caught, play a stern chase battle with defenders moving on at speed
12 &
the attackers arriving d3 turns later.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu

> -----Original Message-----
> From: Roger Books [SMTP:books@mail.state.fl.us]
> Sent: Wednesday, December 15, 1999 1:32 AM
> 
> Why not just have the 3 players start connected?
> 
> Starting with only FTFB ships is a great idea.
> 
> May make new designs for freighters?
> 
> I think I'd do an apposed die roll, d6 + lowest thrust.  Either could
> choose
> to abandon slow ships.


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