RE: [ft] simple campaign system
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 14 Dec 1999 16:07:18 +1100
Subject: RE: [ft] simple campaign system
One thing I forgot to add though.
New custom designs cost 5x for the first one built (no you can't build
the
extras simultaneously either). This takes into account R&D and
bugstomping.
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
> -----Original Message-----
> From: Chris!!! [SMTP:cmccurr@tca.net]
> Sent: Tuesday, December 14, 1999 3:45 PM
>
> I like it!!! simple but effective.
> great job!
>
> Chris cmccurr@tca.net
>
> ----- Original Message -----
> From: Robertson, Brendan <Brendan.Robertson@dva.gov.au>
> To: 'GZG-L' <gzg-l@CSUA.Berkeley.EDU>
>
> > 5. Build new ships (construction/repairs/resupply)
> > New ships are built from available funds. Maximum construction in
any
> > system is equal to that system's budget, less maintainance for the
> > construction facilities. This puts a cap on construction, which
makes
> > spreading the facilities around important.