Re: [FT] SMLs and Banzai Jammers
From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Tue, 7 Dec 1999 10:02:54 -0500
Subject: Re: [FT] SMLs and Banzai Jammers
>> Or you could allow players to purchase "smarter" SMLs (at an
increased
>> cost...) The smarter SMLs could "home in" on a specified target,
ignoring
>> the "flys".
>Good idea, but this leads to more questions:
>At what cost?
How about: Cost and Mass of Smart SMLs equals that of ER SMLs
>How to represent on an SSD?
Hollow SML arrow with a bar across the middle, or a little S inside.
>Play balance (no downside)?
Balance lies in Mass discrimination scheme: Logarithmic scale (Mass
1/10/100)? "Class" scale (loosely by corvette/frigate/destroyer mass
divisions)? Ship Emissions (Thrust rating times mass)? something else?
Smart SM rounds come with preset discriminators (written down before
scenario begins) All rounds in a given magazine or rack are set the same
way. Settings can be changed but it requires a turn, during which the
rack
cannot fire (this would have little effect at the start of a game, but
may
be important later.).
On the flipside, true jammers/weasels should be able to broadcast false
signatures of ships greater than their mass. One PSB way: Since sublight
drives are gravitic, A thrust N wesel ship can use half its thrust to
modify
its apparent mass by a factor of N/2. This ability increases mass and
cost
of engines by 25-50%.
2 Quatloos
from Noam, who is quite happy that Banzai
jammers/weasels/Karakau/Granaatscherven are as effective as they are,
thank
you very much.