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RE: SG2 lite

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 7 Dec 1999 09:32:44 +1100
Subject: RE: SG2 lite

I'm going to be running a Stargrunt demo next year at Conquest (local
con) &
one of the scenario's I've got picked out is based on the "Welcome to
Ground
Zero" story.  It matches most of these suggestions & should play well,
once
I work out the fine details.
Considering the first 2 days of the con is the 40k wargames tournament,
I
should upset quite a few munchkins...

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu

> -----Original Message-----
> From: Glover, Owen [SMTP:oglover@museum.vic.gov.au]
> Sent: Tuesday, December 07, 1999 9:21 AM
> 
> As Adrian said come up with an interesting scenario. That grabs the
> attention first then get the 'marks' interested in teh rules set next.
> 
> Stay at Platoon level only. Company Level command can really unbalance
the
> game if not carefully controlled or played. 
> 
> Leave GMS and EW out but include smoke. Vehicles can be okay if you
use
> them on one side only. 
> 
> I'd recommend no buildings for a first game; buildings can be
confusing
> with arguments over squad facing etc. 
> 
> Owen G


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