RE: FT Variable Maneuverability
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 1 Dec 1999 15:04:47 -0500
Subject: RE: FT Variable Maneuverability
>From the limited example, Maneuver Points (MP) is a multiplier of
Thrust
(T).
Cost = Mass + (Thrust * 2MP)Mass
Human: Cost of 2xMass = Mass + (1T * 2 * (.5 MP))Mass
Kra'Vak: Cost of 3xMass = Mass + (1T * 2 * (1 MP))Mass
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: Laserlight [SMTP:laserlight@quixnet.net]
> Sent: Wednesday, December 01, 1999 2:38 PM
> To: GZG List
> Subject: FT Variable Maneuverability
>
> Human Thrust costs 2xMass for 1 Thrust and 1/2 Maneuver Point.
> KraVak Thrust costs 3x Mass for 1 Thrust and 1 Maneuver Point
> (according to Schoon, IIRC, on the How to Design a KraVak page which I
> copied to local and don't have a url for now).
>
> Therefore 1 Thrust with 0 Maneuver points costs 1xMass, and 1 Maneuver
> Point costs 2xMass. Right?
> This isn't entirely neat since with a Maneuver Point you can move
> left, right or back--but not forwards. I'm too caffeine-depleted to
> work the rest out now, but that should let you have ships which are
> good at linear thrust but maneuver like pigs on ice--or you could get
> little boats which can't out-accelerate the big boys but can turn on a
> dime with 9 cents change.
>
>
> --Chris DeBoe
> Quixtar IBO#706882
> http://www.quixtar.com