Re: SG2/DS2 dice with more than six sides.
From: Michael Sarno <msarno@p...>
Date: Mon, 22 Nov 1999 08:28:37 -0500
Subject: Re: SG2/DS2 dice with more than six sides.
Thomas Barclay of the Clan Barclay wrote:
> Just a momentary <harmless good natured> personal rant
> <tune out if you are smart!> (BTW, not a personal attack on anyone -
to
> each his own!)
>
> Anyway, I'll keep my rant brief. I've just seen too many games do one
of
> two things, neither of which is pretty, to stay with a six-sided dice
> scheme:
> 1) Use an ungodly NUMBER of dice - more of a pox than using different
> die types if I had to guess (IMO). Charlie Company seems to do this
> (from my limited experience).
First, let me state that I agree with you overall reagarding
polyhedral
dice. However, you have thrown down the gauntlet
Charlie Company does use a large number of dice, but it hardly
qualifies
as "ungodly." First, in all but a few extreme cases, the combat and
cover
modifiers usually cut down even the large gunship fires to one or two
dice.
However, I have seen as many as 16 dice thrown on more than one
occasion.
The most dice I've ever seen thrown at one time, though, is 28: a combat
ordered squad against a charge ordered squad in the open. Most of the
time,
you're rolling a 1 to 4 dice. Rolling more dice just keep the curve
intact. The way I look at it, any squad that charges on open ground
against
entrenched infantry deserves to have 28 dice rolled against them.
-Mike
--
Michael Sarno
http://vietnam.isonfire.com
Check out the Charlie Company Discussion Group:
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skirmish wargame of infantry combat in Vietnam 1965-1972
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US Army, retired