Re: KV armour in DS2
From: "Brian Thompson" <brianthompson17@h...>
Date: Sun, 21 Nov 1999 17:08:53 PST
Subject: Re: KV armour in DS2
Andrew wrote:
>One interesting alternative is to alter the effectiveness of weapons
>systems versus KV armour. For example the table on page 29 of the DSII
>rules, could be manipulated to produce different valid damage chits.
>
>This chart of weapon and armour effectiveness may be of some use:
>
>System Effectiveness
>------ -------------
>HEL: 50%
>HEL: 25% - Ablative Armour
>
>RFAC & HVC
>- Close: 75%
>- Medium: 50%
>- Long: 25%
>
>HKP & MDC
>- Close: 100%
>- Medium: 75%
>- Long: 50%
>
>DFFG:
>- Close: 200%
>- Medium: 100%
>- Long: 50%
>
>IAVR, GMS & SLAM
>- Normal: 75%
>- Ablative: 75%
>- Reactive: 50%
>- Active: 25%
>
>HEF
>- Infantry: 75%
>- Infantry: 50% - Dug-in or Urban
>- Armour: 25%
>- Armour: Ineff. - Dug-in or Urban
>
>MAK
>- Armour: 75%
>- Armour: 50% - Dug-in or Urban
>- Infantry: 25%
>- Infantry: Ineff. - Dug-in or Urban
>
>DPL (Dual Purpose Loads)
>- all: 50%
>- all: 25% - Dug-in or Urban
>
>
Thanks for the ideas, but i think some of the people i game with might
complain a bit if i mess with the rules too much. I'd much rather keep
it
fairly simple. Incidentally, i probably wouldn't use the armour unless
it
was dirt cheap anyway, as to keep with the KV spirit, i've got some VERY
expensive tanks.
Brian
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