Re: Battle at Camelot Comics and Games--After Action Report
From: "Laserlight" <laserlight@q...>
Date: Sun, 21 Nov 1999 16:09:41 -0500
Subject: Re: Battle at Camelot Comics and Games--After Action Report
>Just one question: Why didn't you and your group like the
>multiple-die-types idea? (Using d4 thru d12 depending on
qualities...)
>
>It's not a perfect system, but I really, really like being able, in
most
>rolls, to just look at the numbers rolled and know instantly who's
higher.
>If you have a fixed die, you usually wind up with "Roll dX, then add
all
>these factors as appropriate, then subtract all those other factors,
etc
>etc..." (Having played Car Wars, I wanted to get far away from this
>system...)
St^3 Jon has secretly cornered the UK Polyhedral market, that's why he
insists on writing his games this way. After all, saints need an
income source too.