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RE: [SG/DS] Fighter manoeuvres

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 18 Nov 1999 06:22:25 -0500
Subject: RE: [SG/DS] Fighter manoeuvres

Immelmann.
Classic maneuver named for Max Immelmann. It is basically a 1/2 loop and
with a correction at the end. Changes your direction, bleeds speed, and
gives you altitude.

-----
Brian Bell
bkb@beol.net
http://members.xoom.com      
-----

> -----Original Message-----
> From: Alan E and Carmel J Brain [SMTP:aebrain@dynamite.com.au]
> Sent: Thursday, November 18, 1999 2:03 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: [SG/DS] Fighter manoeuvres
> 
> Robertson, Brendan wrote:
>  
> > I'm after some valid dogfight maneuvers to include and was wondering
if
> > anyone could help with suggestions.
> > I currently have:
> > VIFF (effectively air brakes)
> > Tight turns
> > Evade
> > 
> > Any other suggestions?
> 
> Vertical Rolling Scissors
> Barrel Roll
> Vertical Break (tight turn in vertical)
> "Split S" (ie roll inverted and do a half loop down)
> Sideslip
> Unload
> "Retard Defence"
> 
> With hi-technology, add
> 
> Parthian ( reverse direction so now flying (and shooting) backwards, a
> sort of super-viff, slows you down something chronic)
> 
> Sidestep ( use control surfaces and vectored thrust to suddenly
displace
> horizontally, while pointing in the same direction)
> 
> Note: both these maneouvres have been demonstrated by experimental
> designs in the early 90's. 
> 
> -- 
>		http://www2.dynamite.com.au/aebrain 
> aebrain@dynamite.com.au     <> <>    How doth the little Crocodile
> | Alan & Carmel Brain|      xxxxx	  Improve his shining tail?
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>  abrain@cs.adfa.edu.au o O*OO^^^^OO*O o oo	 oo oo	   oo  
>			 By pulling MAERKLIN Wagons, in 1/220 Scale


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