Re: Romans
From: "Tom McCarthy" <tmcarth@f...>
Date: Tue, 16 Nov 1999 08:11:48 -0500
Subject: Re: Romans
>Does anyone have any sigestions on how to put Roman (and other armies
of
>about the same time) into Stargrunt?
Well, it shouldn't be too hard as long as you're not mixing SF and
historical elements on the field.
Take a cue from FMA skirmish, where a change of scale and/or technology
just
redefined the values (for example, in FMA skirmish, an individual's
weapon
has a firepower die while in SG2, they often contribute to the squad
firepower die).
To that end, reorganize the charts for an ancient context. If the best
armour is full plate and shield, make that D12 armour. If the toughest
thing to kill is an elephant or chariot, make it D12x2 (vehicular). If
the
fastest, deadliest fire is by well-trained longbow archers, make them FP
3,
Impact D12. If crossbows are to be included, perhaps they are FP1, but
impact D12 or D12* and the longbow goes down to Impact D10. Perhaps
slings
are close range only, for example.
You may wish to introduce new shifts in CC and instead of rolling for
each
individual close combat, you may wish to roll one die for each unit and
apply the difference as casualties (a la Piquet).
The command and control may need to be tweaked. The leader has no radio
to
communicate with, so you may need runners which will introduce delays to
the
communication.
I think some diligence and imagination could give a very fun game.