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Re: anti fighter missiles

From: "Dowd" <pdowd@s...>
Date: Sun, 7 Nov 1999 01:49:18 +1100
Subject: Re: anti fighter missiles


-----Original Message-----
From: Nathan rolfe <ace_hole@hotmail.com>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: Saturday, 6 November 1999 3:45
Subject: Re: anti fighter missiles

>Just another idea. Basically a missle salvo that acts like a fighter
group,
>bassicaly launched like a normal salvo group. They have 3 combat
endurance
>factor move in same phase as fighters have a movement rate of 24" use a
>combat endurance factor each turn and may do a 12" secondary burn like
>normal fighters. In the salvo/fighter attack phase each missile can
attack
>one fighter group, each salvo rolls 6 dice and all damage is resovled
as
>normal figters they also do the same against ships. once they have
attacked
>they are removed from the table. mass and cost the same as normal
missiles.
>They are launched from normal launch systems.
>If you made any sense out of that lot please comment. this might be
play
>tested tommorow.
>
>Nathan
>
>
Its a little powerful....maybe if they were restricted to MASS-intensive
Salvo Missile Racks, rather than Launchers....

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