Re: Underwater questions [ot]
From: DracSpy@a...
Date: Wed, 3 Nov 1999 00:14:53 EST
Subject: Re: Underwater questions [ot]
In a message dated 11/2/99 8:36:53 AM Pacific Standard Time,
Tim.Jones@Smallworld.co.uk writes:
> >Okay, would high enfinshancy (sp?) fuel cells work?
>
> Assume fusion power as in Hammers Blowers - basically limitless
> you could then envisage some sort of caterpillar drive as in Hunt
> for Red October. A mini version could power the torpedoes.
I think I can do that, altho I would like to keep things as near future
as
posible.
> >I was thinking of an Aerobraking based insertion, would it
> >work to have lateral movement when it hit the water?
>
> VTTBS flying sub would be the way to go, this is SF.
VTTBS?
> >Would a KEP type weapon be practical?
>
> Do you mean an orbital THOR type weapon?
I was thinking more of a High Aspect (is that even the right term?)
weapon
that is kind of like a rocket assisted gun. I think that there was some
talk
of using this for the F-22, about 2 feet long and about 2" across it was
basicaly a long range gun.
> A rail/gauss gun with a Fin Stabilised round
> might work, you could invent a forcefield to keep the water out of
> the electrics or have them waterproofed. It would be short range
> due to friction. Something like a high energy harpoon gun.
I think'll stick with Bear Waterproofing, no need to get a forcefield
into
the picture, to many other things you can do with them.
> Oher weapons could be invented to foul your opponents engines or
> jets - like a cloud of stuff that if ssucked into the vents
> disables the sub.
I already working on that.
> Someone mentioned SUBROC type standoff torpedoes they'd work too.
> Rocket boost on surface to target area then - sonar to seek and
> destroy.
That would work, altho I think that based on other things I've set up
about
the planet that it will have STRONG winds, fast rotation, close to the
sun
(G8) I think would get things realy moving in the atmosphere.
> >Hedgehog?
>
> WWII anti-sub weapon basically a mortar that fires contact fused
depth
> charges - they only go off if they hit a sub.
Hmm, those could be usefull, maybe changed into more a cluster torp.
-Stephen