Re: Underwater questions [ot]
From: DracSpy@a...
Date: Tue, 2 Nov 1999 11:19:19 EST
Subject: Re: Underwater questions [ot]
In a message dated 11/2/99 12:00:34 AM Pacific Standard Time,
Tim.Jones@Smallworld.co.uk writes:
> >1) What is the maxium practical speed for under water transporation?
>
> about 30 knots, this is what the fastest russian attack subs could
get
> up to with high yeild reactors
Okay, so the comunities would be close together.
> >2) What does a person need to live and what should be in the
> >under sea
> >comunites?
>
> air, water, food, a place to reproduce. Basically if you have energy
such
> as fusion plnats you could manufacture or grow all you require, like
the
> biosphere projects that are running now.
Okay.
> >3) Is there a detailed design system for Submarine design?
>
> Basically the albacore project found that the best shape is a fat
cylinder.
> If you mean xisting game system, I don't know of one.
Okay, altho a little boring.
> >4) Would a submarine fighter (like from Sea Quest or
> >Archemdian Dynasty) be practical?
>
> If you had small enough power plants, yes but likely to be more
> dolphin shaped than aeroplane shaped.
Okay, would high enfinshancy (sp?) fuel cells work?
> >5) What is the best shape for a lander desgined to move
> >though the air and
> >go into the water?
>
> In air how is it propelled? If it has anti grav then a fat cylinder
> it it has to fly then something like voyage to the bottom of the
> seas flying sub which is based on a manta ray.
I was thinking of an Aerobraking based insertion, would it work to have
lateral movement when it hit the water?
> >6) What would be the best simulater for underwater combat be?
>
> Do you mean game system, full thrust depth factor/aquazone variants
> would be pretty good for underwater dog-fights.
I think that's going to be the best way to go.
> >7) Would "cralwers" be usable?
>
> depends on depth and sea bed composition, but yes on the continental
shelf
> where the sediment wasn't too deep.
Okay, as the planet would be young I think that it would be hard enough
to
work.
> >8) What does it take to do under water mining?
>
> Depends if you are extracting nodules or sinking shafts. Nodule
miners
would
> be
> large sleds or air lifts. Shafts would have to have cassions sunk
over the
> sea
> bed and facilities for waste extraction.
Okay.
> >9) What would be the normal shapes that buildings be based on?
>
> Domes or spheres as they resist pressure the best
Okay.
> >10) What type of weapons would work (lasers are out, but what
> >about Sonic
> >weapons)?
>
> I would think mostly guided weapons such as torpedoes are going to be
> the most effective, these would be smaller and faster and have
various
> guidance systems. Projectile weapons would have hopeless ranges
compared to
> guided weapons but could be used for close in fighting as well as
mechanical
> arms or boring weapons.
Would a KEP type weapon be practical?
> depth charges, mines and hedgehogs as well.
Hedgehog?
> Sound would be difficult to focus and enegry weapons would be
dissipated
> too easily.
Okay, thanks.
-Stephen