[FT][FMA] Shipboard skirmishing
From: "Laserlight" <laserlight@q...>
Date: Wed, 20 Oct 1999 21:49:02 -0400
Subject: [FT][FMA] Shipboard skirmishing
Discussing the "way cool" idea of fighting a FMA Skirmish
action in a FT ship:
>They should probably use laser carbines, laser rifles,
gyrojets, etc.
>Plasma guns, AARs, SAWs, Shotguns, SMGs probably all make
cruddy weapons
>for fighting once a ship turns off artificial gravity
a) Plasma guns and full-auto shotguns are great. Really
make a strong first impression on your opponent. Also a
"boarding tool" which is about 1.5 meter advanced alloy
crowbar, suitable for opening stuuborn object such as
cabinets and enemy personnel. Issue to your powered armor
contingent.
b) turn OFF artificial grav? Instead, have separate areas
of the ship on independent grav control. Kick it up to 2
gee. Or 3. Or 4. Or 5. Whatever works. Feeling really
nasty? Set magnitude at, say, 4 gees in a corridor and
cycle polarity from positive to negative, say twice a
second.