RE: Ogres, Bolos and things that go bump in the night
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Fri, 8 Oct 1999 07:42:53 -0400
Subject: RE: Ogres, Bolos and things that go bump in the night
For those of you who may be interested, I just sent Jon Davis an E-mail
offering to run a DS2-Ogre game at GZG-ECC in the Friday slot. It will
use
my home grown Ogre rules.
-----
Brian Bell
brian_bell@dscc.dla.mil
bkb@beol.net
http://members.xoom.com/rlyehable/ds2/
-----
> -----Original Message-----
> From: Michael T Miserendino [SMTP:MTMiserendino@lnc.com]
> Sent: Thursday, October 07, 1999 5:46 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: Ogres, Bolos and things that go bump in the night
>
> >>> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/07 2:16 PM >>>
> Ryan Montieth Gill wrote:
>
> >Does a modular go boom on a boom? I thought only that module did.
>
> AFAIK yes. I'll double check tonight.
>
> >It would have a significant affect later on in the game. I think it
would
>
> >help out weigh the large size/easy target issues...
>
> I wish I had some input from actual play. I'll try it myself here
soon as
> I
> have a bunch of oversized creepy crawlers.
>
> Mike
>
>
> Michael Miserendino
> Senior Software Engineer
> Lincoln Re
> mtmiserendino@lnc.com
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