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RE: Ogres, Bolos and things that go bump in the night

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Fri, 8 Oct 1999 07:42:53 -0400
Subject: RE: Ogres, Bolos and things that go bump in the night

For those of you who may be interested, I just sent Jon Davis an E-mail
offering to run a DS2-Ogre game at GZG-ECC in the Friday slot. It will
use
my home grown Ogre rules.

-----
Brian Bell
brian_bell@dscc.dla.mil
bkb@beol.net
http://members.xoom.com/rlyehable/ds2/	 
-----

> -----Original Message-----
> From: Michael T Miserendino [SMTP:MTMiserendino@lnc.com]
> Sent: Thursday, October 07, 1999 5:46 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: Ogres, Bolos and things that go bump in the night
> 
> >>> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/07 2:16 PM >>>
> Ryan Montieth Gill wrote:
> 
> >Does a modular go boom on a boom? I thought only that module did. 
> 
> AFAIK yes.  I'll double check tonight.
> 
> >It would have a significant affect later on in the game. I think it
would
> 
> >help out weigh the large size/easy target issues...
> 
> I wish I had some input from actual play.  I'll try it myself here
soon as
> I 
> have a bunch of oversized creepy crawlers.
> 
> Mike
> 
> 
> Michael Miserendino
> Senior Software Engineer
> Lincoln Re
> mtmiserendino@lnc.com
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