Re: Attack vs. MultiRole
From: Los <los@c...>
Date: Fri, 01 Oct 1999 11:17:45 -0400
Subject: Re: Attack vs. MultiRole
Roger Books wrote:
> So you wouldn't have things set up with a big area affect weapon that
> you trigger just before touchdown that torches a large area around
> the ship? No thought, just, 100 meters, clear the area. I know
> I would want something like that in the Starship Troopers scenario.
> Obviously in a tight, multiple ship assault you wouldn't use it
because
> you would torch your friends, but if you stage it a little looser you
> could increase your chance of getting your cargo down.
>
Yikes If you have to worry about the security of the 100 meters around
the
aircraft's touchdown site then you are probably doomed to failure! But
on a more
serious note something like that falls unnder defense weapons and
systems for the
landers and not Offensive systems alal Attack craft. Re: SST setting
down amongst
Bug swarms would be just the kind of things I expect Verhoeven's MI to
do.
>
> On the SS note, what about troop drops using the Heinlein method?
> Of course it would all be PA.
A whole seperate can of worms/discussion! Seperate protocols need to be
developed
for dropping troops from orbit. (We have had the detailed discussions in
the
past)
Los