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RE: Adding PDS and automated vehicle defenses to SG2.

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 27 Sep 1999 10:07:53 +1000
Subject: RE: Adding PDS and automated vehicle defenses to SG2.

Personnally,  for reactive & ablative armour in SG, I usually just shift
the
armour up 1 type against the appropriate weapons (+1 armour vs Laser for
ablative, +1 armour vs GMS/IAVR for reactive).

'Neath SOuthern Skies

> -----Original Message-----
> From: Brian Burger [SMTP:yh728@victoria.tc.ca]
> Sent: Saturday, September 25, 1999 5:43 PM
> 
> Reactive armour in SG2 - don't know. Extra d8 or something to defend
> against GMS, plus a d6 attack on ALL targets within 2"? Here's an idea
-
> one of the list's propeller head math nuts please work out exactly how
> much (as %) having reactive armour in ds2 reduces GMS damage. Then
work
> back into SG2, and figure out which dice would give roughly the same
%...
> I know people have done damage breakdowns (statistics stuff) for DS2 -
> anyone done similar for SG2 and want to combine the two? (I wouldn't
even
> know where to start, honestly...) d8 sounds 'right', though.
> 


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