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RE: Re:Commo Traffic and Direction Finding...

From: Ndege Diamond <nezach@e...>
Date: Sat, 25 Sep 1999 23:41:07 -0700
Subject: RE: Re:Commo Traffic and Direction Finding...

At 09:25 PM 9/25/99 -0700, Michael Llaneza wrote:
>I've got KPT Bryce and can handle USGS data, but the fantastic detail 
>of the contour lines on the printed maps would be the most useful for 
>gaming. The USGS data is just elevation data (unless there's a new 
>series of data I haven't seen yet).

There are SDTS data sets that contain information on water, roads,
vegatation cover, and some other things I can't remember right now. 
Public
domain viewers are at http://mcmcweb.er.usgs.gov/sdts/public_domain.html
and data is downloadable from
ftp://edcftp.cr.usgs.gov/pub/data/DLG/LARGE_SCALE

<snip>
>>-----Original Message-----
>>From: Michael Llaneza
>>Sent: Saturday, September 25, 1999 4:14 PM
>>To:	gzg-l@CSUA.Berkeley.EDU
>>Subject:	Re: Re:Commo Traffic and Direction Finding...
>>SNIP
>>
>>I've got the USGS survey map of Sonoma County, CA (lots of rolling
>>hills, watercourses, and open areas; perfect terrain for grav armor)
>>at a scale of 1cm = 1km, or 1mm = 1" in DSII's scale. I'd like to try
>>an enhanced EW/GMS game on that ! Of course, any suitably interesting
>>terrain that you're familiar with will also do nicely. I highly
>>recommend USGS maps. And if I can find a digital version of the map
>>I'll set up a pbem game.

Ndege Diamond

-
Every dogma has its day
-
Nezach(at)earthlink(dot)net


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