Re: Simple System Thrust (Campaign)
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 14 Sep 1999 19:55:18 -0700
Subject: Re: Simple System Thrust (Campaign)
>I think I was referring to the attacker _arriving_
>in-system. He should have only a limited choice of
>directions to arrive from without tipping off the defender
>he's coming, because the defender will see the Jump Event A
>while the attacker is making Jump B and C to get around the
>system. (This isn't necessarily valid, though, as you could
>just do your circling at long range eg 1 light year out). I
>want to limit the number of directions an attacker can
>approach from.
I think that's perfectly reasonable, but it does involve the next scale
up.
For the moment, I think I'll let it be.
Schoon