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Re: Simple System Thrust (Campaign)

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Mon, 13 Sep 1999 20:15:46 -0700
Subject: Re: Simple System Thrust (Campaign)

>Could a turn be a few hours long?  (I know some will ask this...me
too.)

Just so you know what I was working with: I assumed there were 10 turns
in
a day, each turn approximately 2.5 hours long.

So 1 turn = 10 FT turns

>The arbitrary FTL limit is fine.  You could give a rating to sol's
size, (like
>1-10, with sol being say 5)  then use a simple multiplier for the FTL
limit.
>(my example Sol's would be 6 x 5 = 30 hexes.

Simply use Sol as a "base unit" and figure other stars in comparison. I
was
just looking to get the base system down.

>> When setting up planets in their orbits, the owner of the system
selects
>> any one planet and places it anywhere in its orbit ring. Then the
opposing
>> player does the same with a planet of his choice, and they continue
>> alternating. (Yes, this is completely at odds with reality, but it
should
>> work for the game!)
>
>Or use dice rolls to place the planets.

I thought about this, but I couldn't think of an easy way to do it.
Suggestions?

>Retreating ships would retreat back the system map in the proper hex.

Exactly. Great idea! Direction you leave the tabletop is the hex you
retreat into.

>Now it needs random system generation, and it would make a fine
addition the a
>Strategic Product. (hint, hint Jon (GZG))

Works for me ;-)

Schoon

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