Re: SGII Newbie Question
From: UsClintons@a...
Date: Sun, 12 Sep 1999 00:48:09 EDT
Subject: Re: SGII Newbie Question
>> Keep in mind that the current US dismount for a mech rifle squad
>> is just SIX guys. A light infantry/ranger/airborne squads has nine
>> but it fights and manuevers and puts out fire as seperate 4 man
>> teams under the direction of their team leaders.
I was always under the impression that the limited size of APCs and IFVs
on
the modern battle field also had an influence on this. Orcs for the
most
part will not have organic transport IMHO. But I think we agree here in
principle. I just keep thinking that US mech., light infantry, ranger,
etc.,
squads would just be trained to a different level in and a much
different way
from your typical Orc/Goblin squad.
But mainly humans and orcs should differ on more basic psychological
levels
IMHO. I mainly trying to model a different race's psychology and trying
to
give them a different 'flavor'. I REALLY don't want orcs to be just
"green
space troopers".
>> Keep in mind that the other problem with big sqauds is
>> that they are hard to control effectively.
I agree. But I don't know that considering the time scale (5 min per
turn)
this should be a huge issue in SGII. I also WANT orcs to be more ridged
in
their use. I have not only given them larger squads, but also an
entirely
new threat table (as well as several other races). Orcs for example
must
pass a threat test to form a detachment (failure is simply loss of
activation). It all goes along with different races having different
psychological motivations and not just playing them like space troopers
of a
different color.
> But still even in the wrap around method I'd rather have two attacks
> (each with 2 large die assuming no SAW) then one attack (with three
> die 2 large and 1 small). It's more effective and dishes more damage
> that way. However the large squad can take more damage.
I agree. Again, this is supposed to be a limitation on the orcs. They
operate in larger units and are less 'flexible' and also generate less
firepower on a 'man-per-man' basis. This is only partly compensated by
the
fact that they can outgun their enemies on a squad-to-squad level...of
course
while they are doing this the OTHER human squad is busy turning their
flank!
;-)
Thanks for the discussion it really helps (at least for me) to bounce
these
ideas off of someone new once in a while.
SC