RE: [FT] PSB and Turn Length
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 10 Sep 1999 13:04:19 +1000
Subject: RE: [FT] PSB and Turn Length
I find sequential fire adds an extra level of tactics in face-to-face
games.
I generally use simultaneous fire in PBeM games. It adds the element of
uncertainty when allocating weapons. On several occasions, entire
fleets
have targetted a cruiser or destroyer only to ignore the dreadnought
firing
back. Usually that ship has been massively overkilled (+22 hits to -22
hits
in one turn!)
'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
> -----Original Message-----
> From: John Crimmins [SMTP:johncrim@voicenet.com]
> Sent: Friday, September 10, 1999 12:59 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: [FT] PSB and Turn Length
>
> >Now don't take me wrong, sequential firing and damage is one of the
> charms
> >of Full Thrust. I just need some reasonable PSB to justify it.
>
> I'm curious: is my group the only one that uses simultaneous fire? We
> used
> sequential early on, but everyone prefered the alternative.
>
>
> John X Crimmins
> johncrim@voicenet.com
> "...is one of the secret masters of the world: a librarian.
> They control information. Don't ever piss one off."
> --Spider Robinson, The Callahan Touch.