Re: Sa'Vasku Point Value
From: "Imre A. Szabo" <ias@s...>
Date: Mon, 06 Sep 1999 15:54:43 -0400
Subject: Re: Sa'Vasku Point Value
> Um... does this mean that a ship can grow by tens of tons in ten
> minutes? That's *lots* of energy, that is... at least if the old
E=mc^2
> applies to the SV :-/
This is a strategic turn, not a tactical turn.
>
> Hm. Depending on how large BSSs can become, this may or may not be a
> problem. Brian Burger proposed counter-varying HP and energy (fragile
> hulls had *lots* of energy) and regenerative abilities, which meant
> that a stronger-hulled ship was pretty much unable to kill a
> weaker-hulled one unless it did so in a single salvo... otherwise the
> weaker-hulled ship out-regenerated the stronger-hulled one. As I said
I
> haven't looked at your rules, but it's something to watch out for.
My idea makes the BioStarbases tougher, but it is very limited. Your
concern is mitegated by two things. 1. The maximum BioArmor is limited
to
the same way energy capacitors work. This means after the first row of
hull boxes have been destroyed, that BioStarbase loses 1 BioArmor...
The
second limitation is the energy cost to regenerate armor. At 3 points
of
power per BioArmor, it is not cheep. If the BioStarbase rebuilding all
of
its BioArmor every turn, then it won't have much power for beams, drone
pods, etc...
IAS