SV: Attack fighter versus shields
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Sat, 4 Sep 1999 01:51:49 +0200
Subject: SV: Attack fighter versus shields
Roger Books wrote:
> > > So what do they do to a ship with level 2 screens?
> >
> > Ah, sorry. Should be 1 point on 4, 5 or 6 IMO; the example suggests
> > that a "7" is treated as a 6 for the straight damage. Also, they'd
be
> > underpriced if they did 2 pts against lvl-2 screens on a "7" :-/
>
> I'll go with that, but I don't get where they are underpriced.
Fighters
> are the most expensive system on my ships.
The average cost of a standard fighter squadron including bay, hull,
engines etc is 87 points. Most ships are unable to take on their own
worth in standard fighters (the Beijing/BE, some K'rathi ships and a
few other dedicated anti-fighter designs excepted). Fortunately they
rarely have to, since fighter players insist on arming their carriers
and bring a host of non-carrier ships that dilute the fighters.
Attack fighters are already worth their cost - indeed, if anti-shipping
attacks were the only pricing consideration they should cost upwards of
105 points, but their poor anti-fighter abilities make up for some of
it (so they only cost on average 93). If they inflict 2 pts against
screen-2 on a roll of "7", they turn into yet another anti-heavy-screen
weapon. Anti-heavy-screen abilities are worth quite a lot indeed, which
is why most screen-skipping weapons do less damage than beams against
unscreened targets... or cost more in both Mass and points.
> I'll again make my assertion about "best" weapon in the game. The
best
> weapon is beams. If you want an awesome big ship, take 1/3 for 3's,
> 1/3 for 2's, and 1/3 for 1s (after pds's of course). take a few
extra
> FC's so the 1's can add into point defense and I would put it up
against
> about anything anyone can design. The biggest reason I don't do this
> is I like the fun of various weapons.
<chuckle> Beams are intentionally designed to be the best multi-use
weapons against unscreened targets. Against screened targets, and
particularly screen-2 targets, they suffer... witness the list members
that claim that a heavily-screened fleet armed exclusively with Pulse
Torps (and some PDS, I assume) is unbeatable, for example <g> It isn't,
of course - not by a fleet designed to kill it - but it would most
likely take your proposed ship out.
IMO, there is no "best" weapon in FB1. The Class-2 is the one which
gets closest to being "best", but it all depends on what ships your
enemies bring since all designs have a counter-design which best them.
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry