RE: FTL Jumps and making it tricky...
From: Ryan M Gill <monty@a...>
Date: Tue, 24 Aug 1999 15:00:25 -0400 (EDT)
Subject: RE: FTL Jumps and making it tricky...
On Tue, 24 Aug 1999, Bell, Brian K wrote:
> For jump points/areas I have always used one of two methods:
> 1) The jump point is above/below the stellar pole at a sizeable
> distance. This would allow for ships near the important worlds time to
meet
> the incomming force away from the property they protect.
Easy area to build your gravity well "fence" at.
> 2) The jump area is a hollow sphere about 1/2 way to the Oort
Cloud
> and about 1au in width. Again, this allows ships to be stationed near
the
> important real estate, but have time to travel out for battle.
Woo thats going to be a big area of real-estate.
------------------------------------------------------------------
- Ryan Montieth Gill DoD# 0780 (Smug #1) / AMA / SOHC -
- ryan.gill@turner.com I speak not for CNN, nor they for me -
- rmgill@mindspring.com www.mindspring.com/~rmgill/ -
- '85 Honda CB700S - '72 Honda CB750K - '76 Chevy MonteCarlo -
------------------------------------------------------------------