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Re: Quick subject switch to SGII (was: Re: Vector Movement)

From: devans@u...
Date: Fri, 20 Aug 1999 12:17:09 -0500
Subject: Re: Quick subject switch to SGII (was: Re: Vector Movement)


***
Yeah, that's a cool way to play also.  Adds suspense.

- Buddy
***

In spite of what it may have looked like in my 'Ming the
Merciless' post, this is the way we ALWAYS play FTII.

Talk of fairness and the capability of fire controls does not
stand up to simple game mechanics and flow. I'm lousy at table
estimation, but I know that the game can really bog down if
every shot stops while the commander starts measuring distances
to various targets to determine optimum. Eyeballing and guess-
timating aren't instantanous, but are mechanically quicker, and
easier to call a friendly 'delay of game' taunt.

It turns out that this is a small advantage to smaller units;
with more ships, you can use earlier targeting to fine tune your
later estimates.

All said, though, the sweat factor in targeting IS big fun, too.
;->=

The_Beast

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