Re: Lafayette Incident
From: Jon Davis <davis@a...>
Date: Thu, 19 Aug 1999 18:52:20 -0400
Subject: Re: Lafayette Incident
In order for this campaign to work effectively, you need multiple GMs
and
players. Since a single strategic turn can result in multiple combats,
the
individual combats can be resolved simultaneously.
Or you could find a GM that can run several games at a time, but they
can be very hard to find these days. :-)
Jon
"Okay, new day. Time to be happy. (- Cat)" wrote:
>
> >All of this TALK about Full Thrust is fun, but does anyone want to
try
> >playing a real game on-line? I downloaded a game set that will allow
you to
> >play Full Thrust over the internet... and I've never tried to play
the
> >Lafayette Incident campaign that is in the old FT II.
> >
> >Anyone want to try it out? I would think five players would be cool:
> >
> >2 NAC players
> >2 ESU players
> >1 Ref to keep things fun
> >
> >Anyone up for it?
>
> A campaign-type game over email would be a little more problemmatic
> logistics-wise than an individual scenario. Were you planning on doing
> the combat using FT or abstracting it out to something like Imperium
> or another strategic level game? Unless you abstract out the combat,
> life will get real complicated real fast (J Han attempted to do a
> small campaign-style game, but due to a variety of reasons it never
> got anywhere :-/ ).
>
> Mk
>
------------------------------------------------------------------------
---
> "Fear holds us and binds us and keeps us from growing. It kills a
small
> piece of us each day. It holds us to what we know and keeps us from
doing
> what's possible, and it is our worst enemy. Fear doesn't announce
itself;
> it's disguised and it's subtle. It's choosing the safe course; most
of us
> feel we have 'rational' reasons to avoid taking risks. The brave man
is not
> the one without fear but the one who does what he must despite being
afraid.
> To succeed you must be willing to risk total failure."
> -Raymond Feist