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Re: Vector Movement

From: "Okay, new day. Time to be happy. (- Cat)" <KOCHTE@s...>
Date: Tue, 17 Aug 1999 16:56:57 -0500 (EST)
Subject: Re: Vector Movement


>> Sure. Unfortunately my opponents usually fly at speed 20+ (OK, 14-20
>> with the thrust-2 barges) instead of being immobile, which makes this
>> example look like someones' wet dream in my eyes -/ (Um, yes - I'm an
>> anorak, at least mentally. Didn't you know? <G>)
>> 
>> I've seen a target moving at less than speed 8 only once the last
year,
>> and that was a space station...
>
>How big a table do you fight/fly on?  If I tried speed 20+, I'd 
>be off the edge of the world in five turns...
>
>Maybe that's something that should be looked at.  It's harder to
>balance systems when game velocities can average < 15 for one group,
>and then be > 20 for another group.  High relative speeds in cinematic
>can really mess up SMLs, as has been observed on the list.

IIRC, Oerjan flies in centimeters, which makes a world of difference as
opposed to inches!  ;-)

Mk
------------------------------------------------------------------------
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All that is gold does not glitter,
     all those who wander are not lost.

http://www.bcpl.net/~indy/index.html


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