Re: Vector Movement
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Thu, 12 Aug 1999 07:43:20 -0700
Subject: Re: Vector Movement
>In the Fleetbook it does not say that you are required to change the
>SM burst radius in the vector system, only that i "strongly suggests"
>it (2nd paragraph, page 9, left column). I have found the 3 mu radius
>too limiting and last year was lamenting this to KR. He said his group
>had opted to retain the 6 mu burst radius because of this and it seemed
>to work okay, balance-wise (now, whether they still use it or not I
don't
>know; this data is a year old ;-)
In the Vectored Thrust game I ran at GenCon, we kept the 6" radius, and
it
worked just fine. Granted there was not a huge number of SMLs (about 8
launchers on the table total).
Schoon