Re: [GenCon] Kra'Vak AAR
From: Mark Reindl <mreindl@j...>
Date: Tue, 10 Aug 1999 17:04:07 -0700
Subject: Re: [GenCon] Kra'Vak AAR
TURNING is limited. Rotational movement only costs a single maneuvering
thruster point turn any number of compass points.
Mark
adamnan@hotmail.com wrote:
> I was under the impression that rotational movement was limited to
half max
> availible thrust anyway. Have I misread the rules?
>
> >From: Ryan M Gill <monty@arcadia.turner.com>
> >Reply-To: gzg-l@CSUA.Berkeley.EDU
> >To: gzg-l@CSUA.Berkeley.EDU
> >Subject: Re: [GenCon] Kra'Vak AAR
> >Date: Tue, 10 Aug 1999 17:28:46 -0400 (EDT)
> >
> >On Tue, 10 Aug 1999, Mark Reindl wrote:
> >
> > > Since vector movement allows a ship with any thrust rating to
rotate to
> >any
> > > position, it kind of makes trying to get behind it a bit
pointless. Why
> >bother
> > > trying to get your fleet behind that Komarov SD when it can just
rotate
> >around
> > > and vaporize you anyway? At least with cinematic movement, it
takes so
> >long for
> > > a thrust 2 ship to turn that a higher thrust opponent should be
able to
> >get and
> > > stay behind him.
> >
> >Then amend the vector movement rules to requre a thrust point for
each
> >rotational change. A smaller more maneuverable ship should be able to
> >swivel around much faster than a big dreadnought.
> >
> >------------------------------------------------------------------
> >- Ryan Montieth Gill DoD# 0780 (Smug #1) / AMA / SOHC -
> >- ryan.gill@turner.com I speak not for CNN, nor they for me -
> >- rmgill@mindspring.com www.mindspring.com/~rmgill/ -
> >- '85 Honda CB700S - '72 Honda CB750K - '76 Chevy MonteCarlo -
> >------------------------------------------------------------------
> >
>
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