Prev: [CON] GenCon AAR's Next: Re: [GenCon] Kra'Vak AAR

RE: [GenCon] Kra'Vak AAR

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Tue, 10 Aug 1999 07:47:20 -0400
Subject: RE: [GenCon] Kra'Vak AAR

Thanks.
I asked because I wanted to know if the K'V were as balanced when
playing
vector movement. It would be a pain (and a shame) if there had to be 2
sets
of K'V point values (one cinematic, one vector).

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----

> -----Original Message-----
> From: Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]
> Sent: Monday, August 09, 1999 10:40 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	RE: [GenCon] Kra'Vak AAR
> 
> >Were you using cinematic or vector movement?
> 
> Cinematic
> 
> >Have you played the scenario using both?
> 
> Vector movement tends to put high thrust ships at a slight
disadvantage,
> so
> I opted against it. I wanted it to be a good representation of the K'V
> point values.
> 
> >Were the results about the same?
> 
> I didn't test this other than myself (which really doesn't count), but
my
> feeling is that the K'V would have suffered more from use of vector
> movement.
> 
> 
> Schoon
> 


Prev: [CON] GenCon AAR's Next: Re: [GenCon] Kra'Vak AAR