RE: Combat Movement
From: "Glover, Owen" <oglover@m...>
Date: Sat, 7 Aug 1999 16:17:47 +1000
Subject: RE: Combat Movement
Funny, but the Combat move could also be justified by Djs comments; the
as
the troops hear the 'rustle' they slow down; that's a 2" combat
move......
> -----Original Message-----
> From: Los [mailto:los@cris.com]
> Sent: Saturday, 7 August 1999 5:52
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: Combat Movement
>
>
>
>
> djwj wrote:
>
> > Let us look at "Combat Move" from the perspective of the
> other side. You are
> > walking quietly through a dense jungle looking for someone
> who is also
> > trying to be stealthy. Every rustle of the leaves and
> someone from your
> > squad spins to look, weapon at the ready. You are watching
> the trees, the
> > ground, even the sky for even the slightest sign of your opposition.
> > Suddenly they break cover no more than thirty meters to
> your right. Seargent
> > S. hasn't even finished saying the "O" in "Open Fire!"
> before assault rifles
> > rip into the surrounding foiliage...
> > One hundred meters away another squad hears the chatter of
> machine guns and
> > moves out...
>
> Well I guess I don't see normal movement as being necessarily
> stealthy movement.
> Troops are not by nature stealthy in their movement. They are
> not overtly noisy
> but nor are they deliberately stealthy in normal movement.
> Properly executed
> deliberate stealthy movemnt is a conscious, tiresome and slow
> act, you can't
> keep it up all day long no matter how hard you try. Now if
> there was a reason
> to have stealthy movement in FMA, (Say there was hidden
> movement of referred GM
> type of double blind game), then that would be an _excellent_
> candidate for a
> movement type. Something like the employment of stealthy
> movement hinders
> detection attempts by shifting down one die type, but it also
> shifts your
> movement range down one die type also.
>
> Cheers...
>
> Los
>