Re: Full Metal AAR and Other Thoughts
From: Los <los@c...>
Date: Fri, 06 Aug 1999 12:46:37 -0700
Subject: Re: Full Metal AAR and Other Thoughts
Thomas Barclay wrote:
> ** Well, I have an additional thought: If you crawl, you'd get fired
> on as if you were 2 RB further out. (You see, hitting a prone target
> is a b*tch - my limited experience with firearms, paintball, and MILES
> tells me that...).
>
Even better.
>
> *** Two choices exist for someone who dashes twice - two separate
> checks for winding or 1 nasty one rolled at the end versus double your
> motivation. One has the simplicity of a full turn for one check. The
> other gives the effect of dash, then wind, then lag the rest of the
> way or eat dirt because you are shagged out. If you use the two checks
> method and you fail your winding check and are suppressed in the open
> (following Jon's new rule), you may have to dash again anyway, but
> this time your die type is shifted down one for movement and your test
> to become winded (again - a double suppression) is at +1 (for your
> already existent suppression or winding). This is more complex. It may
> be simpler just to make the nasty check (against double motivation)
> once at the end of the double dash, and if the failure is bad (less
> than half the number required), then you pick up two suppressions. If
> you just miss it, but not by less than half, you get one suppression.
>
>
I like one check too, because in the flow of the game that's what you
would be doing, one haul ass move then you takes your chances at the
end.
Los