RE: FT:hex grid, Wave Guns
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Tue, 27 Jul 1999 09:39:05 -0400
Subject: RE: FT:hex grid, Wave Guns
We were using micromachines star trek miniatures on hex sheets that
someone
had printed out. The local game store was running a promotion in
conjunction
with Media Play (large CD/Video/Software store chain) at the opening of
Star
Trek Generations. I was able to introduce FT:Light (simplified rules) to
about 12 people that day (all very satisfied). One young man of about 13
took it as a challenge to beat me. We played about 5 games (2-3 ships
each).
There were also local Klingon & Star Fleet clubs. We tried our best to
get
one from each group to play in a game, but the Feddies (Star Trek
clubs),
wimped out EVERY TIME! The Klingon groups, though, had a great time.
One thing that I forgot to mention in my previous post was that ships
could
only face hex sides.
-----
Brian Bell
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: Donald Hosford [SMTP:hosford.donald@acd.net]
> Sent: Tuesday, July 27, 1999 4:12 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: FT:hex grid, Wave Guns
>
> "Bell, Brian K" wrote:
>
> > I have played small, games of FT using hexes. We used the following
> > modification for hexes:
> > 1. Each hex face turn costs 2 movement points (round up).
> > 2. No edge lines (center of hex only) allowed.
> > 3. 1 hex = 1"
> > 4. Wave guns/Nova Cannons used actual measurement. If it covered
the
> stand
> > riser/center point of the figure, the target ship was hit.
> > 5. Cinematic movement only.
> > 6. When figuring range, count hexes instead of direct measurement.
> >
> > Basically, we limited facing/heading to the hex sides (doing away
with
> the
> > odd clock faces and keeping the even clock faces).
> >
> > -----
> > Brian Bell
> > -----
> >
>
> Were you using the normal ship minis, and a map with large hexs? Or a
> normal
> map and 1/2 inch counters? How big was your map?
>
> Donald Hosford
>
>
>