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Re: Overwatch counters. . .

From: "Voivode Shrike (a.k.a. Ryan)" <voivode@v...>
Date: Thu, 22 Jul 1999 22:28:39 -0400
Subject: Re: Overwatch counters. . .

    Though I understand that the level of detail desired in FMA is
fairly
high, I don't like too many counters on the table (more than about 2 per
figure is too many in my opinion).  I really don't see what is so hard
about
using the figure as the guide. just decide that the way the face (or
equivalent) is pointing is the facing for the model and use 180 or 90
degrees from that, if need be clip the corner off of a piece of paper or
cardboard and use it as a 90 degree template when there are any
arguments.
Or, better yet just dice off any arguments, either high , or 50/50 or
even/odd.  I would rather dice off or use a best guess than measure it
with
a protractor and then have to argue that the chit was bumped.  Too many
things (non-terrain/mini) cluttering up the playing area bothers me.

My .02

Voivode Shrike (Ryan Fisk)
voivode@voyager.net
"It's not denial.  I'm just very
 selective about the reality I accept."
-Calvin
(Calvin and Hobbes, by Bill Watterson)

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