Re: [FT] Ship morale
From: "Christopher Pratt" <valen@g...>
Date: Tue, 20 Jul 1999 09:12:20 -0400
Subject: Re: [FT] Ship morale
Actually, My group uses "strike the colors" as well, but we play that a
ship
that has blown her morale check, must make all possible attempts to
disengage. Every turn untill the ship leaves the table, I may make
additional check aginst the captains morale to attempt to re-enter the
action.
-----Original Message-----
From: Kelvin <kx.henderson@qut.edu.au>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: Monday, July 19, 1999 9:15 PM
Subject: Re: [FT] Ship morale
>At 09:36 AM 7/20/99 +1000, you wrote:
>>G'day guys,
>>
>>>Using the "Strike
>>>the flag" mechanic you lose the ship on a 5+ on a d6, although
someone
stated
>>>that he thought you only checked on the 2nd and 3rd threshold checks.
>>>Apparently nobody uses that rule though.
>>
>>I always knew I wasn't somebody, but did you have to confirm I was a
>>nobody? ;)
>>For what its worth we use the stirke the colours rule all the time
(though
>>we play it as if checking for a critical system) and its a lot of fun
-
its
>>not like the SDN surrenders very often, but the odd couple of times
one
has
>>have been pure magic! The groans, the gnashing of teeth.... ;)
>
>Don't worry Beth! You're not the only "nobody" on this list! ;-) My
>friends and I have been playing "Strike the Colours" as a Core System
since
>we first played using the Fleet Book and it is superb fun to use. As
you
>say, its not often that a ship surrenders, but it makes for an
interesting
>game when they do, especially that Superdreadnought or fleet carrier
that
>surrenders after the first Colours check.
>
>
>-Kelvin....
>
>============================================
> "Of course I'm paranoid!
> Everyone's trying to kill me."
>============================================