Prev: Re: Totally OT, but observation about list members... Next: Re: M-16 Replacement (yet another Popular Mechanics article)

RE: Creepshow

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 16 Jul 1999 12:30:25 +1000
Subject: RE: Creepshow

Your squaddies would get wiped out against these guys.

Looking at this, you can't suppress them, so there's no way to slow them
down.  You can't wound them to slow them down & those you kill
regenerate.

They need to be easier to take out (MAJOR HITS are fairly hard to get
unless
you're really close), but you can make them ignore minor hits, to
increase
the fear factor.

MINOR HITS have no effect on the zombies (no mind, no fear, no self
preservation instinct)
MAJOR HITS give 1 suppression to the zombies as well as possible
casualties.
A 'wounded' Zombie is automatically first aided at their next
activation.
1-2 ~ Dead is dead; 3-5 ~stabilized, roll again next turn; 6 ~ treated,
they
get back up & rejoin the unit.	If the unit is no longer close enough
for
coherency, then the zombie is treated as a detachment, using the
appropriate
rules (but automatic communications) until is rejoins the unit.  This is
the
ONLY actions it can undertake while detached.
A 'killed' Zombie has been blown apart by fire & cannot continue
fighting.

This should give a more balanced feel & give the living a SMALL chance
of
actually escaping.
Oh, yes.  Figures armed with Flamers, automatically win close assault
rolls
against zombies (all that highly flammable material...)

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

> -----Original Message-----
> From: Cleats Balentine [SMTP:kevinbalentine@yahoo.com]
> Sent: Friday, July 16, 1999 11:51 AM
> 
> The undead soldiers are incapable of any actions other
> than shambling at a 4-inch rate of movement or firing
> their dirty (but amazingly still functional) rifles.
> 
> They do not make combat moves, nor do they ever seek
> cover. They may receive the benefits of cover if they
> happen to occupy a forest or a building, but if they
> have a choice of staying in cover or advancing on a
> squad of the living, they will advance.
> 
> Undead soldiers ignore wound results. Only a kill
> result immobilizes them, and sometimes they can get
> back up from those. Roll a d6 for each dead figure, on
> a 1, the figure is removed from play (literally given
> up the ghost) on a 6, the soldier shambles back to his
> feet and continues his march.
> 
> The undead organize into groups of whatever is
> convenient. They don't have to do reorganise actions
> to group, they just shamble on in hopes of reaching
> still-living flesh.
> 
> As to unit quality, I guess they should be "green"
> (just like their skin <g>) and use a d6. Their
> leadership rating is a 1, but I can't think of any
> circumstance where that might come into play. They
> don't take reaction tests and they never panic.
> 
> Oh yeah, they cause terror.


Prev: Re: Totally OT, but observation about list members... Next: Re: M-16 Replacement (yet another Popular Mechanics article)