RE: [OFFICIAL] FMA range thoughts....
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 15 Jul 1999 11:01:56 +1000
Subject: RE: [OFFICIAL] FMA range thoughts....
I like it more than the artifical range bands; no tables to look up to
check
what the range is.
Now if we can just import the SGII range bands/range die over, that
leaves
no new rules to learn for firecombat...
Regular snap firing AR (x1.0): 8/16/24/32/40 = 80m at open targets
Elite snap firing pistol (x0.5): 6/12/18/24/30 = 60m at open targets
Then again, maybe this makes the ranges a bit far unless we use x0.25
for
pistols or only allow fire while there is a valid FP die (Which would
drop
the last band or two off, depending on the weapon).
Regular snap firing AR (x1.0): 8[d10]/16[d8]/24[d6]/32[d4]/40[miss] =
64m
???
'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa
> -----Original Message-----
> From: Ground Zero Games [SMTP:jon@gzero.dungeon.com]
> Sent: Wednesday, July 14, 1999 11:49 PM
>
> Now, an alternative method, and one closer to what we used in Stargunt
II,
> is to relate range bands of weapons to the firer's quality rating - so
> each
> figure has a "basic range band" equal to his/her quality die type -
eg: 6"
> for a green, 10" for veteran etc. Different types of weapon then use
> MULTIPLIERS on this basic range band to represent differing inherent
> accuracies - eg: pistols and machine-pistols might use 0.5 (pretty
> inaccurate at anything over point-blank), assault rifles 1, heavier or
> more
> accurate weapons 2 or even 3.
>
On top of this, we could say that an AIMED shot (which would
entail
using 2
> actions for the shot - the first action to aim, then the second to
fire)
> would DOUBLE the weapon multiplier - thus in example (1) above, the
reg
> could fire his rifle out to 48" (or 64" if using the 4x for long
range)
> if
> he spent both actions over the one shot, assuming he had a clear LOS
over
> that distance!
>
> Jon (GZG)
>