Re: [FMA] Points cost
From: Ground Zero Games <jon@g...>
Date: Wed, 14 Jul 1999 12:35:08 +0100
Subject: Re: [FMA] Points cost
>St. St. St. Jon wrote (in Part 2):
>>MOTIVATION LEVEL:
>>1 +10
>>2 +5
>>3 +0
>
>Motivation Level (and leadership) can be regarded as a skill and be
>expressed as a D4 to D12.
>
>Motivation
>Level Dice
>----- ----
>0 D12 Elite - Promote this soldier!
>1 D10 Veteran
>2 D8 Regular
>3 D6 Green
>4 D4 Untrained - Demote this soldier!
>
>If you regard ML 2/D8 as average, then:
>
>. Points
>ML Cost
>-- ------
>0 +10
>1 +5
>2 0
>3 -5
>4 -10
>
>Alternatively, redoing this chart:
>>QUALITY RATING:
>>UNTRAINED 5 points
>>GREEN 10 points
>>REGULAR 15 points
>>VETERAN 20 points
>>ELITE 25 points
>
>QUALITY RATING: Cost: ML: Cost:
>--------------- ----- -- -----
>UNTRAINED 5 points 4 +5
>GREEN 10 points 3 +10
>REGULAR 15 points 2 +15
>VETERAN 20 points 1 +20
>ELITE 25 points 0 +25
>
>So a elite with only one day to go (ML 4) costs: 25 + 5 = 30 points.
>Untrained Fanatic (ML 0): 5 + 25 = 30.
>Regular (ML 0): 15 + 15 = 30
Interesting idea, Andrew, but the reason there are only 3 MLs in the
draft
(1,2,3) is that this corresponds with the leadership levels in SG/DS,
and
fits what is in the counter mix. Adding more levels means adding more
counters to cover all options......
Jon (GZG)
>
>Andrew Martin
>Reading the word...
>Al.Bri@xtra.co.nz
>http://members.xoom.com/AndrewMartin/
>Online @ 33,600 Baud!
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