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Re: [FMA] Points cost

From: Ground Zero Games <jon@g...>
Date: Wed, 14 Jul 1999 12:35:08 +0100
Subject: Re: [FMA] Points cost

>St. St. St. Jon wrote (in Part 2):
>>MOTIVATION LEVEL:
>>1			+10
>>2			+5
>>3			+0
>
>Motivation Level (and leadership) can be regarded as a skill and be
>expressed as a D4 to D12.
>
>Motivation
>Level		Dice
>-----		----
>0		D12	Elite - Promote this soldier!
>1		D10	Veteran
>2		D8	Regular
>3		D6	Green
>4		D4	Untrained - Demote this soldier!
>
>If you regard ML 2/D8 as average, then:
>
>.	Points
>ML	Cost
>--	------
>0	+10
>1	 +5
>2	  0
>3	 -5
>4	-10
>
>Alternatively, redoing this chart:
>>QUALITY RATING:
>>UNTRAINED		5 points
>>GREEN 	10 points
>>REGULAR		15 points
>>VETERAN		20 points
>>ELITE 	25 points
>
>QUALITY RATING:	Cost:		ML:	Cost:
>---------------	-----		--	-----
>UNTRAINED		 5 points	4	 +5
>GREEN			10 points	3	+10
>REGULAR		15 points	2	+15
>VETERAN		20 points	1	+20
>ELITE			25 points	0	+25
>
>So a elite with only one day to go (ML 4) costs: 25 + 5 = 30 points.
>Untrained Fanatic (ML 0): 5 + 25 = 30.
>Regular (ML 0): 15 + 15 = 30

Interesting idea, Andrew, but the reason there are only 3 MLs in the
draft
(1,2,3) is that this corresponds with the leadership levels in SG/DS,
and
fits what is in the counter mix. Adding more levels means adding more
counters to cover all options......

Jon (GZG)
>
>Andrew Martin
>Reading the word...
>Al.Bri@xtra.co.nz
>http://members.xoom.com/AndrewMartin/
>Online @ 33,600 Baud!
>-><-

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