Re: [FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version
From: Medains <medains@i...>
Date: Wed, 14 Jul 1999 08:44:39 +0100 (BST)
Subject: Re: [FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version
On Tue, 13 Jul 1999, Voivode Shrike (a.k.a. Ryan) wrote:
> The second rule isn't bad and my initial idea of 1 target/any
within
> 2"/any within 4" should certainly be much closer to 1 target (or
within
> base-to- base or 1/2"?)/any within 1"/ any within 2" for wide spread
and
> perhaps no multiple targets except at long range for buckshot from
single
> barrel shotguns or something similar (the names don't matter just
effect and
> point value), i.e.. . . 1target/1 target/ any within 1". (In actuality
I
> don't care if it is a hyper velocity sliver gun with a 100 round per
second
> rate of fire, some ability to spread damage from one attack should be
> there.) Shotguns do raise an interesting point regarding weapons that
can
> have multiple weapon profiles for the same weapon as the profile for a
slug
> is very different than the one for buckshot or lighter loads. I
mainly mean
> from a cost perspective since generally it is either effect A or
effect B
> that can be chosen, not both at once (except for multi-barrel
weapons).
I like the idea of a close spread on shot from a shotgun - discourages
the
enemy from bunching up too close.
> Ass for the third comment, I agree that knock-back is a silly
> hollywoodism, but spread fire is a reality (albeit not necessarily to
the
> extent as shown in film).
Agreed, although a solid slug is likely to cause knock-down, in which
case
the suppression rule already covers that.
Colin Plummer aka Medains
UK