Re: [FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version
From: "Jerry" <jerrym@c...>
Date: Tue, 13 Jul 1999 15:05:19 -0400
Subject: Re: [FMA] Shotgun spread, was Re: [OFFICIAL] FMA playtest version
>In message
<Pine.SGI.3.95.990713122853.12443A-100000@chass.utoronto.ca>,
Kennet
>h Winland writes:
>>
>> I wouldn't bother to model "spread effect" for shotguns, as that
>> is mostly a goofy rpg convention. In Real Life (TM), the spread is
>> minimal from a combat load of a shotgun.
>
>I would agree...what if you did something like ignore light cover for
>shotgun targets, shift hard cover to light, and test for suppression
>if you're within 1" of target base at short range, or 2" at medium or
>long?
I also think spread effect is goofy. Kind of reminds me of the "knock
back"
effect some games model for shotguns.
Jerry the Slightly Mad...