Re: Out of Ammo in FMA
From: "Jerry" <jerrym@c...>
Date: Tue, 13 Jul 1999 12:32:28 -0400
Subject: Re: Out of Ammo in FMA
>
>Untrained civilian who happens to have picked up a carbine from
>somewhere... fires it and gets good ol' double one. Lets say that the
>carbine has a reliability code of d8, but this is modified to a d6 for
the
>inexperience of our 'marksman'. This rolls comes up a one, and the
>hapless civilian discovers that resting the gun barrel down into the
mud
>was not a good idea!
Shoot (no pun intended) that's easy. Just make a task check to "fix"
the
weapon. No use adding a new stat to all the weapons.
Jerry the Slightly Mad...