Prev: Re: FMA skirmish questions Next: Mines

Re: FMA skirmish questions

From: "Tom McCarthy" <tmcarth@f...>
Date: Tue, 13 Jul 1999 08:15:55 -0400
Subject: Re: FMA skirmish questions

> I don't mind using small piles of ammo chits for a VERY FEW weapons
such
>as multi-tube Missile launchers (and maybe flamethrowers, with just a
few
>"bursts"), as we do in SGII, but these will represent all the ammo that
is
>available in the game unless someone brings the gunner another lot.

As a Space Hulk (original) player, I certainly approve of flame thrower
ammunition counters.  Flamers were down right tense to use in Space
Hulk;
only six shots usually, huge area of effect, devastating if used
correctly,
but the fickle hand of fate might spare just one of the targets and
you'd be
dead if unsupported.

Quite frankly, high explosives with huge area of effect will be overkill
in
most of my FMA skirmish games, but flamethrowers, while rare, will feel
perfectly in scale.  I find them so out of scale as to be ineffective in
SG2.

Prev: Re: FMA skirmish questions Next: Mines