Re: Mines (small rant)
From: ScottSaylo@a...
Date: Fri, 9 Jul 1999 14:13:25 EDT
Subject: Re: Mines (small rant)
In a message dated 7/9/99 1:10:06 PM EST, Noam.Izenberg@jhuapl.edu
writes:
<< I _hate_ mines as a space combat concept. I understand we're
abstracting
3-D
down to 2, but mines blow that abstraction away and assume we're
playing 2D
from the get go. Might as well play Wet Thrust. Mines in open space are
nonsensical unless you plant them right infront of a ship, in which
case you
should be playing with SMLs. The only other place they might be
passable is
in a concentrated field around a fixed object, but the farther out you
go
outward in inches, the worse the abstraction gets - pi*r^2 vs.
4/3*pi*r^3 is
coverage of a circle vs coverage of a sphere. Unless you pay that much
more
for increasing radius of coverage, you're taking advantage of the
abstraction. That bugs the carbon out of me.
</rant>
>>
That's why you want the mine to represent a focused beam weapon not a
firecracker.
P>S> Space is full of silicon creatures, but we do not want you to
become one.