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RE: [SG] Suggestion for Close Assaults

From: Adrian Johnson <ajohnson@i...>
Date: Fri, 09 Jul 1999 10:41:04 -0400
Subject: RE: [SG] Suggestion for Close Assaults

  
 6.    If Attacker still presses attack he moves into contact and fights
with a Quality shift 1 die UP from normal for the first round of combat.
Defender fights with normal die UNLESS he is NOT in cover; in which case
he
fights at one die level lower (ie if he is charged and in the open he is
at
a further disadvantage...). 

That's a strong benefit for the attacker.  Not that I'm complaining, I
like
it alot, actually.

I'm thinking that perhaps this should be limited to Regular troops or
better.  Don't give that bonus to the inexperienced Green troops - they
aren't as tough and crusty yet, or as steady in a tight situation.

What do you do for Elite troops.  Is the die shift closed or open?  ie,
if
the assaulting unit is Elite, does the defender's die go down by one
type
(since the attacker's die can't go up), or do the elite troopers lose
the
benefit - being plenty good enough already...

What do you think about modifiers for the attacker's initial confidence
test if the defender outnumbers the attacker - or is in a tough position
(bunker, trench line, etc)?  It's gotta be a tough thing, charging at an
enemy in a trench line who outnumbers you...

What is the effect on the defender if he is in SERIOUS cover, ie
entrenchments, "in position" in woods, etc?

Adrian Johnson
ajohnson@idirect.com

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Just drink beer.  It will all go away if you drink beer.

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