Re: FMA Skirmish question
From: "Buddy Chamberlain" <buddy@m...>
Date: Wed, 7 Jul 1999 19:13:25 -0400
Subject: Re: FMA Skirmish question
Good idea! This would be fun for when running a character down a
dead-end
alley or such. Fail that confidence test at the wall, and up go his
hands... :o)
God bless,
- Buddy
---------------------------------------------
Get paid for surfing the Web!
(I'm dead serious!)
www.alladvantage.com
Referral #: BXL-474
---------------------------------------------
----- Original Message -----
From: Tom McCarthy <tmcarth@fox.nstn.ca>
To: <gzg-l@CSUA.Berkeley.EDU>
Sent: Wednesday, July 07, 1999 5:58 PM
Subject: Re: FMA Skirmish question
> >If the combat
> >move roll is too short to reach any available cover, then the figure
must
> >instead RETREAT directly away from the nearest visible enemy, by the
> >distance rolled
>
> Common sens should rule, but failing that, one has to throw in some
oddball
> cases, so:
>
> i) When fleeing from the enemy and not reaching cover, a model will
not
end
> its move closer to an enemy than it started. If there's no way to
avoid
> this, the model surrenders. (Just to avoid fleeing the nearest enemy
and
> into the arms of the second closest, or to reward surrounding the
enemy).
>
>
>
>
>