Re: balancing Fighters and different SM loads
From: Tom Anderson <thomas.anderson@u...>
Date: Wed, 7 Jul 1999 17:32:03 +0100 (BST)
Subject: Re: balancing Fighters and different SM loads
On Wed, 7 Jul 1999, Jerry Han wrote:
> John Leary wrote:
>
> > Jerry Han wrote:
> >
> > > SM-B is a bombardment loadout; instead of carrying missiles, it
carries
> > > a large anti-matter bomb. (This was tossed around in playtest,
and a
> > > version of it exists in EFSB.) Range 24", detonation radius 6".
Every
> > > object within the detonation radius takes a d6 worth of damage, -1
per
> > > inch of range outside of 3" radius. Fighter craft lose that many
fighters;
> > > heavy fighters lose the number halved. No re-rolls. MASS: 2
> >
> > The rule is inconsistent, either 'every object' takes 1D6 of
damage
> > or the damage should be divided between every object in the blast
area.
>
> My thought was every object in the blast radius takes the damage.
> (Actually, didn't I say that i.e. 'Every object within the detonation
radius
> takes a d6 worth of damage, -1 per inch of range outside of 3" ' )
yes, you did say that: your rules seem clear and consistent. however, i
would object that they differentiate between ships and fighters: if
everything in the blast area takes at least 1 point of damage, shouldn't
fighters be destroyed instantly, a la nova cannon? i can't see why
fighters would be immune to the blast (although you can prove anything
with PSB). note that this would make the SM-B a very effective
anti-fighter weapon, which is not what it was intended for.
Tom