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RE: SLAM system For SG2

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 7 Jul 1999 12:47:17 +1000
Subject: RE: SLAM system For SG2

To make it simpler, how about:
Quality + FC vs Point target range die (no modifier for cover).
(ie: size 1 targets = 12" bands, size 2 = 24" bands etc).

Miss = artillery scatter using LARGEST attack die roll
Minor hit = artillery scatter using LOWEST attack die roll
Major hit = direct hit
Blast area is equal to the size class in radius 
(ie: class-3 = 6" diameter blast - medium artillery).
Impact is as normal artillery rounds (smoke, GP, AP, AT)

This should balance between having an direct fire artillery attack &
being
able to damage the target, as well as simplify the math down.  
The larger vehicles are still mostly immune to the damage, but there is
still the potential to immobilize or damage them, while still dealing
with
large numbers of infantry.  There is also the potential for really bad
shots
to scatter & take out the launching vehicle (don't you hate those
misfires...)

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

> -----Original Message-----
> From: Thomas Barclay [SMTP:Thomas.Barclay@sofkin.ca]
> Sent: Wednesday, July 07, 1999 5:33 AM
> 
> Available in sizes 3-5.
> Fires as Crew Quality vs. Raw Range die.
> Raw Range die @ 12" or less is D4, up to 24" is D6, up to 36" is D8,
> up to 48" is D10, up to 60" is D12.
> If Range Die => Crew Quality Die, Deviate in Direction D12, Distance
> using same die as Raw Range.
> If Range Die < Crew Quality Die, impact at target point.
> MAJOR hit means double impact.
> 3" x 6" beaten zone for size 3, 4"x8" for size 4, 5"x10" for size 5
> (that's a huge salvo launcher!).
> 
> Impact as artillery (choose type).
> 
> Thomas Barclay


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